Traits
Shell Horns (Regional)
Shell horns include not only shells of all colors, shapes, and sizes, but also coral. Research indicates that these types of horns have provided Ocean Dextroluma with easy camouflage, historically, and now they are delighted in for their unique beauty.
Coral Growth (Regional)
Coral Growth seems to have initially provided similar advantages to those Ocean Dextroluma who were born with or developed it. Like known mutation growths (scale, crystal, flower) it grows on the body and can appear in many places and colors, creating unique textures on the body. Unlike these mutations, it is seen quite often in Ocean Dextroluma and is not known to cause problems to them in the ways mutation growths are recorded as doing. Interestingly, sometimes little fish and creatures make nooks and crannies of the coral growths into their homes, if the Dextroluma allows it.
[Rules Note: Coral cannot grow in a way that harms or impairs the body (i.e. it cannot cover eyes or impair the throat or replace a leg).]
Suckers (Regional)
Some Abyssal Dextroluma are observed to be born with or develop suckers. These allow them to climb easier, grip surfaces that hands might normally struggle with, and can offer extra aid in managing difficult movements in the pressure levels of the Abyss. These suckers can appear in all sorts of places and be of any shape or size! That said, they have always been observed to match either skin or fin/glow color.
Feather Growth (Regional)
Feathers can appear in a variety of colors and sizes on the body, and while they do not aid in flight they can occasionally be useful for warning off predators. Lots of Dextroluma find these feathers quite attractive, too.
[Rules Note: Feathers cannot grow in a way that harms or impairs the body (i.e. it cannot cover eyes or impair the throat or replace a leg).]
Bone Horns (Regional)
Bone is the core of all Dextroluma horns, but it seems that in Desert Dextroluma, this can reach a unique level, where skin doesn’t grow over the bone core, but more bone does, whether in segments reminiscent of vertebrae or a more smooth surface.
Stinger Tails (Regional)
Like scorpions, Dextroluma will develop these stinger tails to defend and protect themselves from potential threats. These tails are very flexible and a sting from them will be quite painful! Still, it’s nothing a little pain meds and ice can’t solve, as they aren’t venomous.
Magma Horns (Regional)
For Dextroluma who live in the Volcanic Region, magma is nothing to worry about - especially not when it can become part of the body. Researchers believe that Magma horns give the Dextroluma who have them a higher tolerance towards heat that helped them adjust to such a hot and arid climate. (Magma horns that a Dextroluma is born with usually develop their characteristic heat shortly after birth).
Magma Growth (Regional)
For Dextroluma who live in the Volcanic Region, magma is nothing to worry about - especially not when it can become part of the body. Researchers believe that Magma horns give the Dextroluma who have them a higher tolerance towards heat that helped them adjust to such a hot and arid climate. (Magma horns that a Dextroluma is born with usually develop their characteristic heat shortly after birth).
Rock Horns (Regional)
Rock Horns seem to have originally served a purpose similar to the Ocean’s coral and shell horns, allowing Dextroluma greater camouflage in their region. While often solely composed of rock, they can also often be seen featuring other components - ore veins, and even bone replicating fossils have been seen as components of rock horns!
[Rules note: On a trait sheet, a rock horn with fossils would be recorded as using both Desert and Mountain horn materials, which is fine as they are part of the same regional group].
Reptilian Feet (Regional)
Reptilian Feet seem to be an adaptation in some Desert Dextroluma. They are believed to aid with traction and movement in the sand.
[Rules note: The common version of this trait requires all natural legs to match.]
Ice Horns (Regional)
Strangely, ice horns do not at all melt or lose their shape, but they keep the beauty of an ice sculpture rather well. These horns are sometimes mistaken for glass, as they are almost invisible to some!
Fur Growth (Regional)
Some Dextroluma in the Tundra grow fur, which can be of any color, pattern, or texture, and grows anywhere on the body. In the harsh cold, this has offered them a clear advantage in staying warm and surviving. Furred dextroluma who travel, move away, or happen to be born in other regions have found that they can overheat in hotter regions, such as the Volcanic region.
[Rules note: Fur cannot grow in a way that harms or impairs the body (i.e. it cannot cover eyes or impair the throat or replace a leg).]
Paws or Hooves (Regional)
Some Tundra Dextroluma are born with paws instead. Their paws enable them to retain even more warmth compared to other Dextroluma, as they always come with fur (which can be of any color, patterns, or texture, just like fur growth).
Similar to Forest Dextroluma, Tundra Dextroluma also have the chance to be born with hooves. Hooves allow them to forage for mushrooms and other foods easily through thick crusts of snow and ice. Hooves can have skin, hair, or fur on the legs. (Hair and fur can be any color and there’s not any limit on how high they can go, though if it gets off the legs it will count as fur growth too; skin must be the skin color or the fin/glow color).
[Rules note: The common versions of these traits requires all natural legs to match.]
Tusks (Regional)
Researchers theorize that tusks developed in Tundra Dextroluma as an alternative to hooves for foraging, though opinion is split on which is better for the task. Regardless of efficacy, they are considered quite attractive in the tundra! Tusks can either match the Dextroluma’s other teeth, or be made of ice like the Arctic ice horn.
Wispy Horns (Regional)
Air Region Dextroluma often resemble their environment in a very literal way! Their horns seem to be textured like clouds, and wisps of them can stream away from the main body of the horn even though it cannot dissipate. Wispy horns are always either skin or fin/glow colored and can be freckled.
Wispy Hair (Regional)
The wispiness does not stop at horns either. Air Region Dextroluma can also have wispy hair that is textured like clouds with wisps that can stream away from the ends of the hair. Similar to the horns, it never dissipates.
[Rules note: The entire hair cannot be made of clouds. Only the ends of the hair will appear wispy. However, you may make the bottom of the hair gradually shift to a cloud-like look.]
Wispy Limbs (Regional)
It is theorized that the reason for all these wispy traits was to help Air Region Dextroluma to comfortably reside among the clouds. Air Region Dextroluma can also have wispy limbs that are textured like clouds with wisps that can stream away from the body. Similar to the horns and hair, they never dissipate. Wispy limbs must still match the overall skin color and can have freckles and tattoos still.
Airy Halos (Regional)
Airy Halos were once the most recognized unique feature of Air Region Dextroluma. They are soft and wispy, seem to be cloud textured, and always match the Dextroluma’s fin/glow color. It is theorized that they helped to generate the other two Air Region halo types. They can be located anywhere around the body.
Weather Halos (Regional)
These halos come in a variety of different weather types and are shown to change depending on the mood of the Dextroluma. The weather halo can change within the original design specs, such as if you have a sun halo, it can glow much brighter when their mood is happy or dim down when sad. However, it cannot be changed to entirely new weather such as snow or rain. They can be located anywhere around the body.
Celestial Halos (Regional)
Celestial halos consist of both moons and stars, any sort of moon phase and shape as long as they register as moons or stars. They can move slowly around the halo or stay still, they can also glow brightly in the dark, but are dulled by daylight. They can be located anywhere around the body.